The e-santa was the last decoration on our Hanukka- bush...
Wishing you all a wonderfull Christmas!
Comments
Here's another relevant quote from Alfred A. Montapert: "Do not confuse motion and progress. A rocking horse keeps moving but does not make any progress."
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Santa Claus is one happy fellow to follow. He has been the symbol of Christmas for a long time now and almost every year he has been making children laugh.
As far as animals/birds, I ran across several references to rats,
bats, phoenix and peacocks (the birds themselves but not their plumage
which is said to carry bad luck).
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I've enjoyed reading the reactions to Bob's comment's about Obama's connection to deliberative politics and his references to the "common good." A recent New Yorker piece takes a similar position and contrasts Obama's "deliberative" style with Clinton's penchant for partisanship: See George Packer's "The Choice" in THE NEW YORKER (Jan 28, 08).
In these discussions about Obama, Democrats, and the common good, it is important to remember that
Michael Tomasky got the Democrats back on to the language of the "common good" with his article, "Party in Search of a Notion," from THE AMERICAN PROSPECT (April 2006).
This talk of the common good, from Tomasky's perspective may be completely in line with partisan politics and need not be identified with deliberation. See Tomasky's review of Krugman's new book, "The Partisan," in the NEW YORK REVIEW OF BOOKS (54:18 Nov 22, 07).
This was a little hard for me to piece together. I apologize if I'm misunderstanding any of it.
Sex is a really touchy analogy. Lots of really smart people have gone on at great length about it as a root cause for various things. With the advantage of our current cultural fixation on it, it's not too hard to see that this is terribly wrong. Sex is rather empty and kind of difficult to even pull off without attraction. And attraction is an effect caused by a rather wholistic view of someone. No single value is enough to make you think "OMG, I want, let's run off and SPAWN together!" Sex is not a cause at all, it's the reaction to the effect of being attracted. The root cause is your understanding of the person you're attracted to.
The parallels you're drawing with fantasy make sense to me this way too. The reaction is the power creep. The reaction has to scale in some fashion we can understand based on the original input (not many people would buy a D&D expansion called The Penultimate Guide to Being the Untouchable Godly Overlord of All You Survey, not even if the package included a Hostess twinkie). The root causes are creative impulses and the desire to share them. The effect is the game. The cooperatively told story. Structuring within the story is used to help convey more accurately, to make them easier to understand. Roleplaying games have this in
common with other forms of storytelling. The rule sets, which are unique to gaming, are there to help share the storytelling, because the game master tells the overall story and narrates but the players all tell the story of their characters.
Hi,
ich kam durch Zufall auf diese Seite und möchte einen netten Gruß
hinterlassen ;) Ich würde mich freuen, wenn ihr auf meiner Homepage auch einmal vorbei schauen würdet! Vielleicht wollt ihr einmal auf Sylt/ Westerland oder an der Ostsee Urlaub machen?! Wir haben dort sehr schöne Meerblickwohnungen. Vielleicht bis bald einmal!
Herzliche Grüße
Here's another relevant quote from Alfred A. Montapert: "Do not confuse motion and progress. A rocking horse keeps moving but does not make any progress."
Posted by: bosley | October 23, 2007 at 03:35 PM
I think this is a great site also congrats on running your race. See how I went with my chat with this Artificial Santa. With the technology age children it could be something your kids may enjoy. Come checkout
My Santa chat December 2007 link here it is
http://ausis.info/wordpress/2007/12/04/my-santa-chat-december-4-2007
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I've enjoyed reading the reactions to Bob's comment's about Obama's connection to deliberative politics and his references to the "common good." A recent New Yorker piece takes a similar position and contrasts Obama's "deliberative" style with Clinton's penchant for partisanship: See George Packer's "The Choice" in THE NEW YORKER (Jan 28, 08).
In these discussions about Obama, Democrats, and the common good, it is important to remember that
Michael Tomasky got the Democrats back on to the language of the "common good" with his article, "Party in Search of a Notion," from THE AMERICAN PROSPECT (April 2006).
This talk of the common good, from Tomasky's perspective may be completely in line with partisan politics and need not be identified with deliberation. See Tomasky's review of Krugman's new book, "The Partisan," in the NEW YORK REVIEW OF BOOKS (54:18 Nov 22, 07).
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This was a little hard for me to piece together. I apologize if I'm misunderstanding any of it.
Sex is a really touchy analogy. Lots of really smart people have gone on at great length about it as a root cause for various things. With the advantage of our current cultural fixation on it, it's not too hard to see that this is terribly wrong. Sex is rather empty and kind of difficult to even pull off without attraction. And attraction is an effect caused by a rather wholistic view of someone. No single value is enough to make you think "OMG, I want, let's run off and SPAWN together!" Sex is not a cause at all, it's the reaction to the effect of being attracted. The root cause is your understanding of the person you're attracted to.
The parallels you're drawing with fantasy make sense to me this way too. The reaction is the power creep. The reaction has to scale in some fashion we can understand based on the original input (not many people would buy a D&D expansion called The Penultimate Guide to Being the Untouchable Godly Overlord of All You Survey, not even if the package included a Hostess twinkie). The root causes are creative impulses and the desire to share them. The effect is the game. The cooperatively told story. Structuring within the story is used to help convey more accurately, to make them easier to understand. Roleplaying games have this in
common with other forms of storytelling. The rule sets, which are unique to gaming, are there to help share the storytelling, because the game master tells the overall story and narrates but the players all tell the story of their characters.
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Herzliche Grüße
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